I recently got into playing Valheim and I was inspired to make a quick redo of an assignment that I was given when I was tasked to model and texture an axe. As a game asset I think I could probably add more detail in the blade or cut down on the poly count.

What I can say is that it looks a lot better than what I made before!

Modeled in Maya, Textured in Substance and Rendered in Unreal Engine.