This was the big project that I was focusing on when I wanted to make Valorant assets, which is one of the major guns that is used in the game. While the gun is not supposed to be the most flashy compared to the skins of the same variety, I really think I managed to use what I learned in making the Brimstone Molly to fit almost all of the details in. I think I did a good job in capturing the essence of the asset and making it easily recognizable; I’m really proud of this one.
Modeled in Maya, textured in Substance Painter, and Rendered in Unreal Engine.
Below is a in-game comparison.