Day time render

I create an environment, groups of assets, and materials to look like a colonial era office. Everything was modeled in Maya, textured using Materials created in Substance Designer and Substance Painter, and rendered in Unreal Engine 5. Below are Different Renders, Wireframes, and Assets and Materials.

Night time render
Empty Room Render for Lighting
Wireframe
Day time render
Night time render
Empty room render
Wireframe render
Day time render
Night time render
Empty room render
Wireframe Render
Floorboard material
Light wood material
Wall material
Brick Material
Musket Render
Musket wireframe
Musket Texture Maps
Desk and Desktop Items
Desktop and Items Wireframe
Desktop Items Texture Maps