This was a challenge where we rolled a die and the number that the die landed on would dictate certain aspects of the environment that we had to build. We were to merge natural plants with Beau architecture, which led to us building an open top museum with greenery.
I worked on all of the cafe objects such as the tables, chairs, plates, tea items, and the multi tiered dessert carrier which was my Hero object.
This was very nice practice in condensing multiple objects into the same texture map for efficiency and making use of multiple channels for optimized texture usage.